1The shared mechanism
The central rack has three independently movable reels with three visible windows apiece. Each reel follows the same six-symbol sequence. Thumb wheels represent deliberate movement: one small adjustment is a turn, rather than an unrestricted spin.
Five pattern references identify the three rows and two full diagonals. A round marker records which of the six complete rounds is underway. These items belong in the centre where everyone can check them without asking the current player for permission.
2The supplies that become a score
Plain point discs record the immediate result of a chosen pattern. A turn awards one, two or four discs. For four players, ninety-six one-point counters cover even the largest possible total of immediate awards; a written tally can substitute for a limited physical supply.
The six emblem types are Cherries, Lemon, Grapes, Bell, Seven and Coin. A matching pair or triple earns one emblem of the matched type. Keep enough paper or physical copies to record repeated matches: repeats still happen even though they do not increase the variety bonus.
3Each seat gets a small territory
Give each player one collection tray and one unused Strike card. Arrange collected emblems separately from the point discs so a final count does not mix the two systems. A used card remains face down near its owner's tray.
The illustrations present imagined materials and component designs. This website is a free guide to a tabletop concept, not a shop listing for a manufactured set. Exact quantities, movement and scoring follow the written rules rather than decorative details within a picture.
