1Before the first player moves
Use two to four seats, with one empty tray and one unused Strike card each. The reels begin left: Cherries–Lemon–Grapes; centre: Grapes–Bell–Seven; right: Seven–Coin–Cherries. Their loop order is Cherries, Lemon, Grapes, Bell, Seven, Coin.
Choose a first player and proceed clockwise for six complete rounds. Do not change the first seat between rounds. Keep a round marker in the shared area so every person receives six turns.
2During any player's turn
Move one reel exactly one position up or down. Choose the upper row, centre row, lower row, descending diagonal or ascending diagonal. Read only the selected three symbols; a vertical column is not a scoring route.
Optionally spend the once-per-game Strike card to copy a symbol already present elsewhere in that pattern into one of its spaces. Then collect: different symbols give one point disc; a pair gives two discs and one matching emblem; a triple gives four discs and one matching emblem.
3When handing over or closing
After collecting, the actual symbols remain in their shifted positions. A temporary Strike replacement disappears, and the next person inherits the real board. Do not reset the reels between turns or award more than one pattern.
After round six, add point discs + twice the number of different collected types + one point for an unused card. Highest total wins. A tied total favours more different types; if that is tied as well, share the result.
